AI Insights · Timothy · January 2023
Top 5 Co-op Games on iOS in France in Q4 2022
Discover the performance of the top 5 co-op games on iOS in France during the fourth quarter of 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 co-op games on iOS in France showed varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed breakdown of each app's performance.
Roblox saw notable growth in its weekly revenue, starting from around $86K in late September and peaking at approximately $170K by the end of December. Weekly downloads for the game also experienced a significant increase, particularly in the last two weeks of December, reaching up to 46K. Active users remained robust, growing steadily from 571K at the beginning of the quarter to nearly 647K by the end of December.
Stormshot: Isle of Adventure demonstrated a consistent upward trend in weekly revenue, starting from a modest $488 in late September and escalating to around $23K by the end of December. Weekly downloads, however, showed a decline over the quarter, starting strong with over 55K in early October but dropping to about 7K by the end of December. Active users also saw a downward trend, peaking at 48K in mid-October and settling at approximately 33K by the end of the quarter.
Township maintained a stable performance in terms of weekly revenue, fluctuating between $44K and $71K throughout the quarter. Weekly downloads showed a slight increase towards the end of the quarter, reaching about 21K in the last week of December. The active user base remained relatively consistent, with numbers hovering around 41K to 57K throughout the quarter.
Survivor!.io experienced fluctuations in weekly revenue, peaking at around $41K in late September and dipping to approximately $21K by the end of November before slightly increasing again to $32K by the end of December. Weekly downloads followed a decreasing trend, starting at around 28K in late September and reducing to approximately 16K by the end of December. Active users also showed a decline from 124K at the start of the quarter to about 95K by the end.
Finally, Brawl Stars showed impressive growth in weekly revenue, starting at approximately $47K in late September and peaking at around $121K in mid-December. Weekly downloads increased significantly towards the end of the quarter, reaching around 31K by the last week of December. Active users saw a substantial rise, growing from 339K in late September to over 608K by mid-December, before slightly decreasing to 566K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.